While in our Tomb Raider Playstation 4 vs PC comparison we were of the mindset that calling the next generation iteration of the title the ‘Definitive Edition’ was perhaps a little strong. We’ve set the native resolution of the game to ‘1080p’ and all other settings at their highest. We wanted both PC versions to look their best, and it also serves to see if there have been any improvements with the implementation of hardware Physx. Another decision we’ve had to make during benchmarking was whether to include Nvidia’s Hardware Physx in our tests, after much internal debate we’ve gone ahead and checked the “advanced Physx” box. For this end, we’ve decided to use 2x SSAA in Metro 2033 Redux, and AAA in the original PC title. Higher levels are going to eat up performance. If you’ve a rig that can handle it, technically you could employ downsampling from 8K, turn on SSAA and profit with a completely smooth image – but in reality few have the amount of GPU grunt to achieve this. The tricky part when it comes to console vs PC comparisons is always the graphics settings, and this is never more true than the resolution.
This improvement alone provides a large visual boost over the Playstation 3 and Xbox 360 versions of Metro, which ran at 1152圆40P on the Playstation 3, and while the Xbox 360 managed a slightly improved 1280×672 is a far cry from full 1080P glory. Speaking about the Playstation 4 version first, we’re pleased to report that the title is indeed running the native resolution of 1920x1080P, and maintains a virtually constant 60FPS throughout.